The task at hand this time was to follow up one of the most successful d20 releases of all time,. Traps & Treachery. In some ways it was easy, the formula for . Traps & Treachery Fantasy Flight Games is no stranger to the hobby game industry. paper, similar to the pages at the beginning of the D&D 3e PHB and DMG. traps & treachery ii – Free ebook download as PDF File .pdf) or read book online for free. D20 DnD Unofficial the Quintessential Rogue II. Uploaded.

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But I suppose this is a sorta “errata”-type mistake, and easy enough to fix. It is probably the perfect example of what a prestige class should be — an opportunity for the character to specialize in one area at the cost of others. Detailed players guidelines on tricks and techniques used to disable traps.

Trapmaster is an important specialist and although it is a more useful as an NPC class I can well imagine the dungeoneering rogues who specialize in this class. An excellent concept overall: The first 15 pages or so are largely exposition, and focus primarily on how the traditional pursuit of rogues–thievery–is conducted.

Join Date Jan Location Co. A very brief section is devoted to the creation and disarmament of traps, but the rest is a compilation of all kinds of mechanical and magical traps. This section also lists new poisons, including supernatural ones.


Traps and Treachery II

It now serves as an integral part of the core rules that I use in my campaign. After that, we get a nice selection of treacnery.

Comprehensive rules for creating and using poisons. Please don’t waste my time with fluff. Urban lore is intended as the urban counterpart of wilderness lore and seems appropriately general and could be used to add detail to a city-based campaign, but it seems as if spot, hide, and gather information would already serve that purpose.

And hreachery much vaunted “d20 stat blocks for thieves guilds” is a huge waste. The other chapters of the book is average to good. A lot of the book just doesn’t leap out treaxhery me as particularly fresh or exciting.

Conclusions This should make a decent addition to the library of a DM of a campaign that prominently feature either urban elements or trap filled labyrinths, and players who frequently play rogue PCs should consider it as well.

The text is well-written and concise.

Traps and Treachery II – D&D Wiki

Reason 2 was that I really love the d20 mechanics for traps. Personal tools Talk Tteachery Create account Log in. The puzzles section was good, but Some could also be considered traps, but others are just meant to confuse and discourage the characters that encounter them.

An’ I was also sorta hopin’ for a book about treachery You will not regret it. I still dislike the design as much as I did the An ones.

Finally, the chapter includes a rreachery created for the express purpose of explaining where some of these traps come from. Examples of traps from the book can be downloaded free from the company website. Most of them are pretty darn cool. It is in large part a book for the erstwhile DM to present the rogue PCs with challenges.

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They have done very good work with traps. Why couldn’t they have given me some more crunchy bits, like how the rreachery of guilds varies with city size, how many guilds are viable in a given population center, what is the range of income a given sized guild can expect, what are the levels of the guild’s members, I said, “Hey, I’m in the mood ta buy a d20 product It then discusses Types and Effects irritants, nerve poisons, allergens, asphyxiants, psychotropic poisons, narcotic, and stimulant and discusses first aid for poisons.

C&d Design If you run a andd campaign with trap filled labyrinths, then you may have felt that the DMG scrimped a little on its guidelines for creation of new traps by the DM.

Join Date Apr Posts 2, A single city specialist; something absolutely necessary in the campaigns featuring Lankhmar, Greyhawk, Ankh-Morpork or any other huge fantasy city. They are pretty neat, and I really tteachery at concocting puzzles.