REBEL GROT MOB + BUGGY ROSTERS . Gorkamorka knows ‘ow, but da Diggas live under da Pyramids. .. blank roster sheets in the Gorkamorka box. A GorkaMorka roster sheet for gangers and vehicles in an Excel Spreadsheet. The spreadsheet will automatically calculate your total gang cost. A good roster sheet but doesn’t fit on A4 paper if printed. Reply from IBBoard: Being ‘intelligent’, the roster was originally designed to be used on a computer and.
|Published (Last):||27 November 2012|
|PDF File Size:||9.14 Mb|
|ePub File Size:||14.20 Mb|
|Price:||Free* [*Free Regsitration Required]|
The entire rulebook has been reimplemented from scratch to ensure this document belongs to the community. Part of this has involved heavy restructuring to try to get things into a more logical order — the original game is a bit of a mess in that respect with bits and pieces scattered all over the place.
Another part has involved creating diagrams to make things easier to understand! The reason for that is that except for a few minor things the game mechanics themselves are identical — for now. Suggestions and similar can go there or in a fresh thread on YakTribe. Some of you on Facebook might have seen me posting a short to-do list for the Gorkamorka Heritage Project — an ongoing effort to make old fan material available in a modern format.
I spent some time today editing it and laying it out. When it came to upload it I discovered a PDF with a similar name to the one I had been using earlier. It turns out I already processed this document back in but forgot to list it on the site. Currently the scenario exists as a Google Doc that anyone can add comments and suggestions to but not edit. What are good values to provide a challenging but fun game? Over on YakTribe hreikin has been working on a document full of optional vehicle rules in an attempt to create a forkamorka of diversity.
Remember our Frankenork scenario from six years ago? Well sbeet of our lot sculpted Da Monster for a competition a little while back. Call it version 1. The artwork was created by Clayton Tait. Wheet someone ask a question about a document we released a long time ago and one of us digs it up and takes a look to see whether we can remember that far back. These days that tends to result in one more document being added to the refurbishing list.
However, the release of Waaagh! Da Orks changed all of that.
Suddenly Ork Kulture became relevant as the ork society was fleshed out with glyphs, brewhouses, and oddboyz. The basics of the background of Gorkamorka were seeded.
HWT » Downloads » “Intelligent” GorkaMorka Roster (Powered by Grots)
Rostre books essentially expanded on orks as an army for Warhammer. Hseet Klan system had originally been introduced in Waaagh! Da Orksbut had been explored in much more depth in these later books. When third edition 40K rolled out, the orks moved away from the Klan system in their codex, but Andy Chambers himself decided to tackle making some Klan specific rules for Chapter Approved.
I always felt that leaving the Klans out of Gorkamorka was a huge miss, since they had been an established part of the background for so long previously. The idea of Gorkers and Morkers as the only Ork gang types within the Gorkamorka rules set always concerned me.
I was also an avid Necromunda player.
I enjoyed the unique and varied background of the Hive Primus gangs. It provided a bit of flavor that Gorkamorka lacked. Again, I was surprised Gorkamorka did not use a similar system, only based on the ork Klans.
The only downfall of the Necromunda system, was that starting gangs had very few differences. Again, this is something I felt was a drawback. Therefore, when I tackled doing some additional rules for Gorkamorka, it seemed logical to focus on the two aspects of the game I felt were lacking; Klans and gang differentiation. Almost all of the rules here are based on background or rules from previous versions or imaginings of ork klans that came before.
Bad Moonz teef naturally grew faster, so they were wealthier. Deathskullz were the best Lootas, painted themselves blue for luck, and made heavy use of Gretchin. Goffs were dead hard fighters, with a lot of nobs. Whenever you make new rules, potential balance issues arise.
GorkaMorka Roster Sheets
The important thing to remember is that no game system is perfect, especially one with as many moving parts as Gorkamorka. No matter what a game designer does, players will find a way to exploit it. Thankfully, Gorkamorka is a cooperative wargame not set up for tournament play.
That should leave plenty of scope for you to use Klans in your games and have a good time sticking in the boot. This document was written by Eric Farrington. A large Ork helicopter with twin rotors and bags of style. Now to come up with some fun ways of taking out those flying loonies…. Check out one of the forum threads that Flamekebab has created about the project to learn more — The WaaaghSpecialist GamesDakkaDakka.
We also saw that Ian Mackey had created the wonderful drawing of just the kind of character we were after and he graciously licensed the art under CC so we could include it. Well this year we managed to get everything to come together just in time for the start of December so hopefully some of you will get a chance to play it.
Updating Mob Roster…
This scenario is for two players with Santa Klawz acting as a Notmob. Gubbinz contained a fairly mixed bag of new content but this article arguably brings the most advanced stuff to the table.
It was written by Colin Stutt and by the looks of it quite a lot of thought went into it. Arguably the most game-changing concept that carries over is the concept of Heavies. In Necromunda shooting is much more deadly and the arsenal available can be downright dastardly — not so much in Gorkamorka! Being able to bring things like lascannons to the table could well change the game dynamics substantially.
It was awkward but we had a lot of fun. In making all of the articles ever published about Gorkamorka available we were sooner or later going to have to get around to posting this one. They seem to basically be miniaturised versions of standard Rebel Grot cuttas.
Sadly none of us here at tUGS can lay claim to that honour. Stefan Fergus can though! If you missed the last one it was rules for Rokkit Paks. Arguably these rules need some balancing but the idea is a fun one. In fact David Cammack sent us some photos of his pogo stikkas a little while back:.
I used some old plastic Warhammer goblins and added the odd pistol and some stikk bombs the very old small grenades off the first plastic orks from long before Gorkamorka. This one is also from Gubbinz 1 and was written by Stefan Fergus.
They look fun in concept but paying D6 teef to repair them between games seems a bit on the harsh side.
The hardest part of gorkamora Gorkamorka Heritage Project has been tracking down the original authors of things. Back when lots of these things were written it was traditional to adopt orky monikors — a good bit of fun back then but a pain nowadays! No one knows who they were let alone how to contact them! As before this one is from gorkamoroa Gorkamorka Heritage Project. Admittedly Depiff does tend to swing between total risk aversion and reckless abandon when it comes to strategy in Gorkamorka.
Putting this sort of thing in his hands might not be the best idea. Or perhaps it would truly be the best idea…. All kidding aside these bunker-busting buggies are precisely the thing to introduce a bit of mayhem into a game. They might even be a fun idea to build a scenario around. Suggestions on prices anyone? It was written at some point before but seems to have been salvaged from either a previous version of his site or an offline document.
It also contains a diagram created by Benjamin Fox, covered under the license. Here it is in the new template with new fonts and graphics for your enjoyment:. Thanks to CrucibleOfWords for pointing out that we forgot the other sources link!
You may have noticed assorted non-Ork critters mentioned in various pieces of Gorkamorka background. Casually mentioned in many a box-out, these creatures raise all sorts of questions. Just what is a Whip Scorpion, and why is it so terrifying?
Why do Rebel Grots seem to have a monopoly on Buzzer Squigs? What do Steel Gulpers eat?
Sumfink In Da Sand has all the details needed for incorporating the terrifying beasts of the desert into your games of Gorkamorka. Venturing into the desert is not for the faint-hearted, and we make no guarantees about the safety of your Boyz when encountering these horrific beasties! This document was written by Ross Graham and includes artwork created by Clayton Tait. The following gubbinz can be found in the PDF:.
The pricing just seems off on all of these things so perhaps an FAQ ruling will be needed at some point. Long ago when the site was fairly new we posted Mad Meks as taken from Gorkamorka Gubbinz 1. Whilst these rules are the same as the one in Gubbinz this version is the original from White Dwarfwritten by Gav Thorpe.
Interestingly one of the gubbinz in the article, Shoutas, actually allows a vehicle to cause Fear. In order to board a leadership test would need to be passed. Written by Josh Wardle and found in Gubbinz 1 this scenario apparently managed to escape being published so far. We should probably write a few more of those at some point. Hello, one and all! Well one thing led to another and this logo came about.